CINEVERSITY V2
An even newer way to learn CINEMA 4D
related stories
Tools and Technologies for Working with 3D on the Set
The nature of how we shoot 3D and monitor it on set has changed as we have learned from our mistakes. Today, I would say 75% of stereographers out there prefer DPs to shoot in parallel. Not necessarily parallel rigs, with cameras side-by-side, since beam-splitter rigs are more flexible and therefore much more common -- but instead, pointing both cameras straight ahead, literally shooting parallel to each other.
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GPU Computing Gems Jade Edition
The NVIDIA Fermi GPU architecture introduces new instructions designed to facilitate basic, but important, parallel primitives on per-thread predicates, as well as instructions for manipulating and querying bits within a word. This chapter demonstrates the application of these instructions in the construction of efficient parallel algorithm primitives such as reductions, scans, and segmented scans of binary or Boolean data.
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Advanced Technology Succeeds with Tighter Budgets on Real Steel
My team created something that we call Simulcam, which provides a sort of augmented reality. We pre-record CG characters and backgrounds, and feed them into a camera playback system on set. The director can then see CG elements, motion-captured characters and live actors composited together in the viewfinder or the monitor, using a real time chroma key.
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Apple co-founder Steve Jobs dies at 56
Steve Jobs was a big part of the Pixar computer animation company's success story
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Indias Growing Visual Effects Industry
India
has a robust -- and still developing -- visual effects industry. Visits to Crest
Studios (a local production house) and Rhythm & Hues (an international
producer with developers in India) show that the future looks bright indeed.
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