# RE:Vision Effects supports Silhouette
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RE:Vision Effects supports Silhouette

Several plugins from RE:Vision FX are now available By Ko Maruyama

RE:Vision Effects supports Silhouette
Several plugins from RE:Vision FX are now available

Plugins are a powerful way to get more creative possibility from your host applications.  RE:Vision Effects makes a number of those powerful plugins that will help you to change your images.  Until recently, Silhouette users weren't able to use some of those.  Now, Silhouette artists can use some of the same creative tools that other host applications have access to as well.





Silhouette is a nodal compositing application developed by SilhouetteFX, especially recognized for its ability to quickly develop mattes and painted elements.  GPU powered, Silhouette allows for a quick realization of work that the artist is creating.



RE:VisionFX offers even more opportunity for creative compositions by introducing the availability of DEFlicker, DE:Noise, ReelSmart Motion Blur, RE:Match, RE:Lens, RE:Map and Twixtor.

Plugins: http://revisionfx.com/products/for/silhouette/
Bundled: http://revisionfx.com/products/effections/silhouette



The plugins, from RE:VisionFX founders Pete Litwinowicz and Pierre Jasmin, are available for purchase individually or as part of their bundles.  Because these plugins are built on OFX (OpenFX), one license will work across any other application that supports OFX plugins.

Meet the guys here:
https://www.youtube.com/watch?v=uH7SUWCYX8E


Of course, these plugins are also available for other applications.  Check their website to find out if your host application is supported.  Also, you can find out if your plugins are up to date, or download a demo to try out. http://revisionfx.com



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Ko Maruyama is a freelance animator in Los Angeles.  In addition to working on film and broadcast animations, Ko teaches at Pasadena's Art Center College of Design - focusing on motion design.  When working, writing or testing software allows, you can find him lending a hand in the After Effects board and lurking among the Cinema4D, Visual Effects and Photoshop posts within the DMNForums.
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